Latest news #3


Just an update on LittleMan's development progress, we're still working on updating the game's school, adding new mechanics and scenes, but it won't be complete yet in this 0.44 build. But some of the mechanics are already going into this build, one of which is Perks. 

Perks will be responsible for making new skills, mechanics and events available to the player. There will be Perks that the player will gain as the main story progresses, just as there will be secret Perks that only those who explore the game will obtain.

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Comments

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Perks, particularly, hidden perks with cool/unique unlock requirements seems like a great addition, a great way to get people exploring and clicking around the game even more. Have you decided if perks will be temporary or permanent? Or if a certain perk can only be unlocked in 1 certain way vs many?

I'm sure devs won't want to have too many of the scenes they labor to create locked behind a perk's acquisition, but it would be pretty cool if at least one wor two were. Like if the give Linda enough massages, they get a 'Strong Hands' perk that opens up a scene with a completely different character.

Perks will be permanent and you've described our intention well. There will be some scenes that will be behind perks and they will be minorities of course. There will be Perks that give the player new abilities, but that's a secret.

(+1)

Nice can't wait will all this be compatible with current save games or will we need to restart for the perks

Compatible

Looking forward to it!